Lego games are boring- what is the future?

There is one major thing wrong with Lego games today- and possibly for ever. It isn’t a simple idea to grasp- but at the same time it should be one already known and dealt with. Instead its getting more and more prominent. What is this issue you might ask? Well I shall tell you. The issue is quite simple really- Lego games just feel like skins. In the sense that if you have X game and wanted to make a Lego version of it- all you need to really do is make the graphics and sounds “Lego”, just like the most resent Lego titles. In reality they all feel the same- they all play the same, and its disgusting how they kept been pushed out.

The simple thing a Lego game needs to capture is this- the general essence of Lego in real life. Meaning a Lego game should feel and react to how Lego feels and reacts when you sit down and build something with the vast amounts of Lego you have. Basically- if I’m not straying from the path here- my point is that Lego has lost their imagination.

The latest Lego title is Lego Universe, a MMO title which captures everything a Lego game has been the past few years and tries to make it a massive online success. In reality its a shell which stands for nothing Lego is- and plays like crap as well.

Now its time for me to try and weave the point of Lego games been crap- with a solution I think would work. This time its simple, elegant, and quite possibly something I’m confused at why it hasn’t been done yet. Lets think about one of EAs latest titles- the game is called Spore- and while it came out a few years ago- and wasn’t at all what people hoped it to be (instead involving into a casual mess) the concept is there for this idea I’m preposing. Essentially- Lego Spore.

No not some tacky skin over Spore- in fact at the end of the day its really nothing like Spore. The point is more about the concepts and ideas which Spore has, not what it achieved. The concept simply put- is a massive world which your creations change the world, and change over time- living breathing creations running around in an ever changing world. Why can’t Lego do something like this- instead of trying quick rich schemes by attaching their name to what is essentially now shovel ware.

Picture this- you made an Aeroplane in Lego- now as a kid especially you would probably start to pretend with that creation. Make it seem real. You would probably pull out some random figurines and shove them in the plane. Giving them roles- a pilot- a attendant, and passengers. What seemed like a simple plane is now a complex creation- not in reality- but in the child’s mind. Its an ever growing creation and world- now look- they have added a runway- and built buildings around it- shoving in more characters etc. For some reason there’s a bank robbery in progress on the runway. Then suddenly you realise my point- the imagination- the ever changing world- the creations- these are something which could be adopted to a Spore like game- then you realise my point before- of Lego games been stale and repetitive- and then you realise- once again- Lego Spore. The name merging to concepts- yet before completely crazy and unimaginable- now you know what I mean 100%.

The idea isn’t about what Spore is- no its about what Spore should of been. An ever changing world revolving around the player. Different and unique to every player- a world which is essentially your imagination- and adding roles and characters, as well as objects to the world changes how it behaves- expands the flat waste land of your mind into something big- something amazing. A living breathing world- with your creations and ideas- essentially- Lego.